All living things must eat to survive. Will the amount of food ever run out? What happens to poop in nature? What does a plant eat? What do stones have to do with food? Follow the cycle of nature and play the cycle game. Uncover the mystery animal and draw components of the plant and animal food cycles. In four galleries, you'll explore the world of "to eat or be eaten"!
Everything you need to knowin a row
- Type: exhibition program
- Level: groups 7 and 8 (10–12 years old)
- Length: 90 minutes
- Number of pupils: at least 15, but no more than 108 (At the 10:00h starting time, there is room for a maximum of 144 students. Please inquire about availability)
- Areas: galleries Earth, Death, Seduction and Ice age
- The school supplies: one parent/supervisor for every 10 pupils
- Naturalis supplies: one educational assistant
- Main objective: pupils learn how organisms and their environment form an equilibrium and depend on each other
- Link to core objective: 40. Pupils learn to distinguish and name common plants and animals in their own environment and learn how they function
- Keywords: food cycles, fungi, minerals
Course of the programat the museum
The schedule given below is an indication only.
0-20 minutes: introduction in the reception area
Pupils start in the reception area with our educational assistant. Pupils are all assigned a role and form a circle together. Who eats plants? What do fungi eat? What role do minerals play? Playfully, they discover how a food cycle works.
20 - 90 minutes: assignment in different galleries
Pupils are given a recycling assignment in pairs. With this they walk through four different galleries and along the way they look for different cycles. There are all kinds of assignments such as; drawing, searching, looking and questioning each other.
90 minutes: the end
There is no wrap up by a Naturalis supervisor at this program. You will gather pupils at a designated meeting point to leave or follow a subsequent program.
Booking infoprepare your visit
Everything you need to know about practical matters such as parking, lockers and house rules.